Friday, 30 September 2016

Technology leaders are jostling to capture their share of the emerging market for computer vision

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Virtual reality technology is nothing new; the first devices aiming to give users the ability to enter ‘another world’ appeared more than 20 years ago. But a combination of the electronics technology not being quite up to the job and a lack of sensible applications saw VR put back on the shelf, although it continued to have niche uses.


It wasn’t until the 2016 Consumer Electronics Show that VR burst back on the scene, backed by a range of big names. Perhaps the one thing which gave VR its new momentum was the acquisition by Facebook of Oculus Rift in 2014. Since then, technology companies appear to have been fighting each other for leadership in the field.

What has also emerged as a viable technology is augmented reality, or AR, where the view of the ‘real world’ is supplemented by computer generated imagery. Looking to develop a niche for itself, Intel has begun to refer to AR as ‘merged reality’.

Meanwhile, a similar technology has been developing quite nicely – gesture recognition. From the starting point of touchscreens, gesture recognition has moved into the third dimension and is an area in which Intel has shown great interest, launching its Perceptual Computing platform, recently renamed as RealSense. Showing its enthusiasm for VR, Intel has launched Project Alloy, which it describes as an all in one VR solution which deploys RealSense technologies optimised for VR.

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